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5e Spell Slots Mechanic

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5e Spell Slots Mechanic

Postby LegacyKing » Thu Oct 23, 2014 2:41 pm

In PCGen the spell system is highly tailored to our tradition CAST & KNOWN system. CAST is used to determine how often a spell of a certain level may be cast, and is a general benchmark to enable access to that spell level.

5e moves away from individual caster CAST system and uses a global Spell Slot system. This isn't apparent to a casual glance, but jumps out if you look at multi-classing. Reduced Slot Casters in a multiclass scenario jump to a total level slot assignment, where they can have higher level slots available, but not access to spells. The cast would be the benchmark to access highest level spells, but the slots is how many spells they can actually cast.

One of the homebrewers tackling 5e has recently pointed out this break away from the traditional system needs a method to display this correctly. Our newer sheets use the CAST count of each level to determine how many spells in a normal class may be used.

OPTIONS:
A) We can use the Spell Slots of the Class to display, and if multi-classing, understand that the slots ability over-rides individual classes
B) Discuss a new method.
C) Add a Header to the Spell Section which pulls Spell Slot vars and disables individual Spell Level Header Cast/Known information

I think C is a better option for game system support.

Thoughts?


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Re: 5e Spell Slots Mechanic

Postby Nylanfs » Thu Oct 23, 2014 4:09 pm

I like C


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