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3.5 Totemic Demonslayer

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3.5 Totemic Demonslayer

Postby Nylanfs » Mon Jul 16, 2018 11:52 am

This is going to be my working thread on making a Totemic Demonslayer class for one of the people I play with, I need to get this done by Sat for next weekend.


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Re: 3.5 Totemic Demonslayer

Postby Nylanfs » Tue Jul 17, 2018 1:15 am

I'm waiting on him to send me his character so I can test this out on, anyone see any obvious problems with it? I know my code skills are a little rusty.

Totemic Demonslayer Class
Code: Select all
# Class Name         Hit Dice   Type         Max Level   Source Page            Define               Combat bonus                                             Save bonus                                                               Modify VAR            FACT
CLASS:Totemic Demonslayer   HD:10      TYPE:PC.Prestige   MAXLEVEL:10   SOURCEPAGE:PrestigeClasses   DEFINE:TotemicDemonslayerLVL|0   BONUS:COMBAT|BASEAB|classlevel("APPLIEDAS=NONEPIC")|TYPE=Base.REPLACE   BONUS:SAVE|BASE.Will|classlevel("APPLIEDAS=NONEPIC")/3   BONUS:SAVE|BASE.Fortitude,BASE.Reflex|classlevel("APPLIEDAS=NONEPIC")/2+2   BONUS:VAR|TotemicDemonslayerLVL|CL   FACT:ClassType|Prestige   FACT:Abb|TDs   FACT:SpellType|Divine
# Class Name         Required AL            Required Skill
CLASS:Totemic Demonslayer   PREALIGN:LG,NG,CG,LN,TN,CN   PRESKILL:3,Knowledge (Nature)=8,Knowledge (The Planes)=2,Survival=2
# Class Name         Skill Pts/Lvl   Class Skill
CLASS:Totemic Demonslayer   STARTSKILLPTS:6   CSKILL:Climb|Concentration|TYPE=Craft|Handle Animal|Hide|Jump|Knowledge (Geography)|Knowledge (Nature)|Knowledge (The Planes)|Listen|Move Silently|Spot|Survival|Swim
# Class Name         Spell Stat      Automatically Known Spell Levels            Caster level
CLASS:Totemic Demonslayer   SPELLSTAT:Wis   KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4   BONUS:CASTERLEVEL|Totemic Demonslayer|CL
###Block: Normal Level Progression
1   CAST:0,0
2   CAST:0,1
3   CAST:0,1,0
4   CAST:0,1,1
5   CAST:0,1,1,0
6   CAST:0,1,1,1
7   CAST:0,2,1,1,0
8   CAST:0,2,1,1,1
9   CAST:0,2,2,1,1
10   CAST:0,2,2,2,1
###Block:
1   ABILITY:Special Ability|AUTOMATIC|Totemic Demonslayer ~ Favored Enemy
1   ABILITY:Special Ability|AUTOMATIC|Totemic Demonslayer ~ Lesser Totem Tattoo
2   ABILITY:Special Ability|AUTOMATIC|Totemic Demonslayer ~ Spells
2   ABILITY:Special Ability|AUTOMATIC|Totemic Demonslayer ~ Detect Demons
4   ABILITY:Special Ability|AUTOMATIC|Totemic Demonslayer ~ Summon Spell Dampening
5   ABILITY:Special Ability|AUTOMATIC|Totemic Demonslayer ~ Improved Favored Enemy
6   ABILITY:Special Ability|AUTOMATIC|Totemic Demonslayer ~ Resist Treachery
7   ABILITY:Special Ability|AUTOMATIC|Totemic Demonslayer ~ Greater Totem Tattoo
8   ABILITY:Special Ability|AUTOMATIC|Totemic Demonslayer ~ Augmented Detect Demons
9   ABILITY:Special Ability|AUTOMATIC|Totemic Demonslayer ~ Greater Favored Enemy
###Block:
11   PREPCLEVEL:MIN=20


Ability Catagories
Code: Select all
ABILITYCATEGORY:Totemic Demonslayer Lesser Totem Tattoo      VISIBLE:QUALIFY   EDITABLE:YES   EDITPOOL:YES   FRACTIONALPOOL:NO                     CATEGORY:Special Ability   TYPE:TotemicDemonslayerLesserTotemTattoo                           PLURAL:Totemic Demonslayer Lesser Totem Tattoos      DISPLAYLOCATION:Class Features
ABILITYCATEGORY:Totemic Demonslayer Greater Totem Tattoo      VISIBLE:QUALIFY   EDITABLE:YES   EDITPOOL:YES   FRACTIONALPOOL:NO                     CATEGORY:Special Ability   TYPE:TotemicDemonslayerGreaterTotemTattoo                           PLURAL:Totemic Demonslayer Greater Totem Tattoos   DISPLAYLOCATION:Class Features


Class Abilities
Code: Select all
# Ability Name         Unique Key                        Category of Ability   Type   Define   Description   Modify VAR   Benefits
Favored Enemy         KEY:Totemic Demonslayer ~ Favored Enemy         CATEGORY:Special Ability   TYPE:ClassFeatures.TotemicDemonslayerClassFeatures.SpecialQuality.Extraordinary      DEFINE:FavoredEnemyBonusOutsiderEvil|0            DESC:A totemic demonslayer gains the favored enemy (evil outsider) ability just as if he was a ranger who'd chosen evil outsiders as a favored enemy.   BONUS:VAR|FavoredEnemyBonusOutsiderEvil|2                                                                                                ASPECT:Ability Benefit|+%1 favored enemy bonus against evil outsiders|FavoredOutsiderEvil
Lesser Totem Tattoo      KEY:Totemic Demonslayer ~ Lesser Totem Tattoo      CATEGORY:Special Ability   TYPE:ClassFeatures.TotemicDemonslayerClassFeatures.SpecialQuality.Supernatural      DEFINE:TotemicDemonslayerLesserTotemTattooCount|0      DESC:Totemic demonslayers gain their special abilities against their otherworldly foes through belief in the power of their ancestor spirits as represented by the creatures native to their lands.   BONUS:VAR|TotemicDemonslayerLesserTotemTattooCount|1+(TotemicDemonslayerLVL>=3)+(TotemicDemonslayerLVL>=5)      BONUS:ABILITYPOOL|Totemic Demonslayer Lesser Totem Tattoo|TotemicDemonslayerLesserTotemTattooCount
Spells            KEY:Totemic Demonslayer ~ Spells            CATEGORY:Special Ability   TYPE:ClassFeatures.TotemicDemonslayerClassFeatures.SpecialQuality                                             DESC:A totemic dernonslayer has the ability to cast a small number of divine spells. To cast a spell, he must have a Wisdom of at least 10 + the spell's level, so a totemic demonslayer with a Wisdom of 10 cannot cast these spells.

Detect Demons         KEY:Totemic Demonslayer ~ Detect Demons         CATEGORY:Special Ability   TYPE:ClassFeatures.TotemicDemonslayerClassFeatures.SpecialQuality.SpellLike                                       DESC:A totemic demonslayer can detect outsiders with the evil subtype within 60 feet at will as the spell detect evil. This ability does not, however, detect outsiders that are ethereal, have mind shielding, or who are present only in the body of someone or something that is possessed by a demon, such as a fiend of possession (see Fiend Folio).

Summon Spell Dampening      KEY:Totemic Demonslayer ~ Summon Spell Dampening   CATEGORY:Special Ability   TYPE:ClassFeatures.TotemicDemonslayerClassFeatures.SpecialQuality.Supernatural                                    DESC:To deal with one of the most deadly tools of demons, the ability to instantly call demonic reinforcements, a totemic demonslayer can inhibit their power to do so. Once per day, a totemic demonslayer can create a dampening field in a 60-foot-radius emanation.

Improved Favored Enemy      KEY:Totemic Demonslayer ~ Improved Favored Enemy   CATEGORY:Special Ability   TYPE:ClassFeatures.TotemicDemonslayerClassFeatures.SpecialQuality.Extraordinary                                    DESC:Upon reaching 5th level, a totemic demonslayer's training and techniques for battling evil outsiders are further honed, raising the associated favored enemy bonuses to +4. As before, these bonuses stack with any the totemic demonslayer has from other classes.   BONUS:VAR|FavoredEnemyBonusOutsiderEvil|2

Resist Treachery         KEY:Totemic Demonslayer ~ Resist Treachery      CATEGORY:Special Ability   TYPE:ClassFeatures.TotemicDemonslayerClassFeatures.SpecialQuality.Supernatural      DEFINE:TotemicDemonslayerTreacheryResistance|0         DESC:As the totemic demonslayer increases in ability, he grows more inured to the wiles and craftiness of demons and their ilk.   DESC: He gains a +%1 bonus on saving throws against enchantment spells or effects.|TotemicDemonslayerTreacheryResistance|PREVARLT:TotemicDemonslayerLVL,10   DESC: He gains immunity to enchantment spells or effects.|PREVARGTEQ:TotemicDemonslayerLVL,10      BONUS:VAR|TotemicDemonslayerTreacheryResistance|2   BONUS:VAR|TotemicDemonslayerTreacheryResistance|2|PREVARGTEQ:TotemicDemonslayerLVL,8

Greater Totem Tattoo      KEY:Totemic Demonslayer ~ Greater Totem Tattoo      CATEGORY:Special Ability   TYPE:ClassFeatures.TotemicDemonslayerClassFeatures.SpecialQuality.Supernatural      DEFINE:TotemicDemonslayerGreaterTotemTattooCount|0      DESC:At 7th level, a totemic demonslayer gains his greater totem tattoo. He gains additional greater totem tattoos at 9th level and 10th level. If the totemic demonslayer chooses, he can elect to gain two lesser totem tattoos in the place of any greater totem tattoo.   BONUS:VAR|TotemicDemonslayerGreaterTotemTattooCount|1+(TotemicDemonslayerLVL>=9)+(TotemicDemonslayerLVL>=10)      BONUS:ABILITYPOOL|Totemic Demonslayer Greater Totem Tattoo|TotemicDemonslayerGreaterTotemTattooCount
Augmented Detect Demons      KEY:Totemic Demonslayer ~ Augmented Detect Demons   CATEGORY:Special Ability   TYPE:ClassFeatures.TotemicDemonslayerClassFeatures.SpecialQuality.SpellLike                                       DESC:At 8th level, a totemic demonslayer's ability to detect demons is honed to the point that it functions even against evil outsiders that are ethereal, using mind shielding, or only present in the body of a host that has been possessed. It also detects any creature under the control of an evil outsider through charm or dominate effects, although it is not able to determine HD or the source of the controlling influence unless the demon itself is within range.

Greater Favored Enemy      KEY:Totemic Demonslayer ~ Greater Favored Enemy      CATEGORY:Special Ability   TYPE:ClassFeatures.TotemicDemonslayerClassFeatures.SpecialQuality.Extraordinary                                    DESC:Upon reaching 9th level, a totemic demonslayer's training and techniques for battling evil outsiders are so honed that the associated favored enemy bonuses increase to +6. As before, these bonuses stack with any the totemic demonslayer has from other classes.   BONUS:VAR|FavoredEnemyBonusOutsiderEvil|2

Allosaurus            KEY:Lesser Totem Tattoo ~ Allosaurus         CATEGORY:Special Ability   TYPE:TotemicDemonslayerLesserTotemTattoo                                                         DESC:The bearer of this tattoo gains the improved grab ability, enabling him to start a grapple attempt without provoking an attack of opportunity if he hits with a natural attack. If he establishes a hold, he can rake like an allosaurus at his normal attack bonus as if using a secondary weapon dealing 1d8 points of damage + his Str modifier. This ability lasts for 3 rounds.

Ape               KEY:Lesser Totem Tattoo ~ Ape               CATEGORY:Special Ability   TYPE:TotemicDemonslayerLesserTotemTattoo                                                         DESC:If the bearer of this tattoo hits a single opponent twice in the same round with melee attacks, he can rend the opponent's body. This attack automatically deals an extra 2d6 points of damage + double the demonslayer's Strength modifier. The totemic demonslayer does not have to activate this ability prior to making his attacks, but rather can activate the tattoo after having made two successful melee hits. Once activated, this tattoo's ability remains in effect for 3 rounds.

Baboon            KEY:Lesser Totem Tattoo ~ Baboon            CATEGORY:Special Ability   TYPE:TotemicDemonslayerLesserTotemTattoo                                                         DESC:Upon activation of this tattoo, the bearer gains a climb speed of 30 feet, a +8 racial bonus on Climb checks, and can take 10 on Climb checks even if rushed or threatened. This effect lasts for 10 rounds.

Badger            KEY:Lesser Totem Tattoo ~ Badger            CATEGORY:Special Ability   TYPE:TotemicDemonslayerLesserTotemTattoo                                                         DESC:The bearer of this tattoo can enter a rage identical to that of a 1st-level barbarian, gaining a +4 bonus to Strength and Constitution and a —2 penalty to AC (see page 25 of the Player's Handbook).

Boar               KEY:Lesser Totem Tattoo ~ Boar            CATEGORY:Special Ability   TYPE:TotemicDemonslayerLesserTotemTattoo                                                         DESC:This tattoo grants the ferocity of a boar. It allows the bearer to continue fighting without penalty even while disabled or dying. Once activated, this ability lasts for 10 rounds.

Crocodile            KEY:Lesser Totem Tattoo ~ Crocodile            CATEGORY:Special Ability   TYPE:TotemicDemonslayerLesserTotemTattoo                                                         DESC:The bearer of this tattoo gains the crocodile's ability to hold its breath. He can hold his breath for %1 rounds before he risks drowning. This ability lasts for 1 hour once it is activated.|CON*4

Deinonychus            KEY:Lesser Totem Tattoo ~ Deinonychus         CATEGORY:Special Ability   TYPE:TotemicDemonslayerLesserTotemTattoo                                                         DESC:The bearer of this tattoo gains the ability to make a pounce attack as a deinonychus can. When activated, he can make a full attack when charging a foe. If he has also activated an allosaurus tattoo, he gains those rake attacks as well while using the pounce attack. This tattoo lasts for 3 rounds once it is activated.

Dimetrodon            KEY:Lesser Totem Tattoo ~ Dimetrodon         CATEGORY:Special Ability   TYPE:TotemicDemonslayerLesserTotemTattoo                                                         DESC:The bearer of this tattoo can activate it to gain the dimetrodon's ability to move with sudden speed. He increases his land speed by 50 feet for 1 round, during which he gains a +2 dodge bonus to AC.

Sea Turtle            KEY:Lesser Totem Tattoo ~ Sea Turtle         CATEGORY:Special Ability   TYPE:TotemicDemonslayerLesserTotemTattoo                                                         DESC:When the bearer of this tattoo activates it, his skin hardens like the shell of a sea turtle, and he gains damage reduction 2/— for 5 rounds. This does not stack with the damage reduction provided by the ankylosaurus tattoo.

Snake               KEY:Lesser Totem Tattoo ~ Snake            CATEGORY:Special Ability   TYPE:TotemicDemonslayerLesserTotemTattoo                                                         DESC:The bearer of this tattoo can activate it to gain both the improved grab ability and a constrict attack. He can attempt to start a grapple without provoking an attack of opportunity if he hits with a natural attack, and, if he establishes a hold, he can use his arms and legs to constrict his opponent for 1d8 points of damage + double his Strength modifier. This ability lasts for 3 rounds once activated.

Ankylosaurus         KEY:Greater Totem Tattoo ~ Ankylosaurus         CATEGORY:Special Ability   TYPE:TotemicDemonslayerGreaterTotemTattoo                                                         DESC:The bearer of this tattoo, upon activation, causes his skin to toughen like the hard carapace of an ankylosaurus, giving him damage reduction 4/— for 5 rounds. This does not stack with the damage reduction provided by the Sea turtle tattoo.

Giant Wasp            KEY:Greater Totem Tattoo ~ Giant Wasp         CATEGORY:Special Ability   TYPE:TotemicDemonslayerGreaterTotemTattoo                                                         DESC:By activating this tattoo, the bearer coats all of his piercing and slashing weapons with a poison. The poison functions as a ravage (as described in Book of Exalted Deeds), so it affects only evil creatures but is able to penetrate the poison immunity of demons. Injury, Fort DC 14, Dex 1d6/Dex 1d6. The coating lasts for up to 3 rounds or until the weapon successfuly strikes an opponent.

Lesser Totem Tattoos      KEY:Greater Totem Tattoo ~ Lesser Tattoos         CATEGORY:Special Ability   TYPE:TotemicDemonslayerGreaterTotemTattoo                                                         DESC:Gain two lesser totem tattoos in the place of any greater totem tattoo.   BONUS:ABILITYPOOL|Totemic Demonslayer Lesser Totem Tattoo|2

Phanaton            KEY:Greater Totem Tattoo ~ Phanaton            CATEGORY:Special Ability   TYPE:TotemicDemonslayerGreaterTotemTattoo                                                         DESC:The bearer of this tattoo can activate it to gain the ability to glide for 10 minutes. This negates falling damage and allows him 20 feet of forward travel for every 5 feet of descent, effectively giving him a fly speed of 20 feet while falling (average maneuverability). He cannot hover, even if his maneuverability rate increases. He can't glide while carrying a medium or heavy load, nor while unconscious or helpless. Unlike other tattoos, this one can be activated as an immediate action, so the bearer need not wait until his turn to do so.
Rakasta            KEY:Greater Totem Tattoo ~ Rakasta            CATEGORY:Special Ability   TYPE:TotemicDemonslayerGreaterTotemTattoo                                                         DESC:The bearer of this tattoo temporarily emulates the "iron war claws" used by the catfolk. This tattoo makes any natural weapons of the bearer function as if they were composed of cold iron. This effect last for 5 rounds when activated.
Triceratops            KEY:Greater Totem Tattoo ~ Triceratops         CATEGORY:Special Ability   TYPE:TotemicDemonslayerGreaterTotemTattoo                                                         DESC:This tattoo gives its bearer the powerful charge attack. On a successful charge attack when this tattoo is activated, the bearer deals an extra 4d6 points of damage + four times his Strength modifier as if from a natural weapon. Activating this tattoo only allows the bearer to make one powerful charge attack before the effects wear off.
Tyrannosaurus         KEY:Greater Totem Tattoo ~ Tyrannosaurus         CATEGORY:Special Ability   TYPE:TotemicDemonslayerGreaterTotemTattoo                                                         DESC:This tattoo illustrates the true king of the Isle of Dread, the mighty tyrannosaurus. When the bearer activates this tattoo he gains a powerful bite attack at his normal attack bonus as if using a secondary weapon that deals 3d6 points of damage + three times his Str modifier. This effect lasts for 3 rounds once activated.
Whirlwind            KEY:Greater Totem Tattoo ~ Whirlwind         CATEGORY:Special Ability   TYPE:TotemicDemonslayerGreaterTotemTattoo                                                         DESC:An addition of the Church of the Whirling Fury, once activated, this tattoo allows its bearer to fly with a speed of 60 and perfect maneuverability. In addition, while this ability is in effect any critical threat made by the bearer of this tattoo against an evil outsider is automatically confirmed. This effect lasts for 1 minute once activated.


Class Spellist
Code: Select all
# Spell Name            Classes of caster
Bless Water.MOD            CLASSES:Totemic Demonslayer=1
Bless Weapon.MOD            CLASSES:Totemic Demonslayer=1
Delay Poison.MOD            CLASSES:Totemic Demonslayer=1
Detect Evil.MOD            CLASSES:Totemic Demonslayer=1
Entangle.MOD            CLASSES:Totemic Demonslayer=1
Faerie Fire.MOD            CLASSES:Totemic Demonslayer=1
Magic Fang.MOD            CLASSES:Totemic Demonslayer=1
Magic Weapon.MOD            CLASSES:Totemic Demonslayer=1
Obscuring Mist.MOD         CLASSES:Totemic Demonslayer=1
Pass without Trace.MOD         CLASSES:Totemic Demonslayer=1
Protection from Evil.MOD      CLASSES:Totemic Demonslayer=1
Remove Fear.MOD            CLASSES:Totemic Demonslayer=1
Resistance.MOD            CLASSES:Totemic Demonslayer=1
Speak with Animals.MOD         CLASSES:Totemic Demonslayer=1
Summon Nature's Ally I.MOD      CLASSES:Totemic Demonslayer=1

Align Weapon.MOD            CLASSES:Totemic Demonslayer=2
Barkskin.MOD            CLASSES:Totemic Demonslayer=2
Bear's Endurance.MOD         CLASSES:Totemic Demonslayer=2
Bull's Strength.MOD         CLASSES:Totemic Demonslayer=2
Cat's Grace.MOD            CLASSES:Totemic Demonslayer=2
Eagle's Splendor.MOD         CLASSES:Totemic Demonslayer=2
Fox's Cunning.MOD            CLASSES:Totemic Demonslayer=2
Glitterdust.MOD            CLASSES:Totemic Demonslayer=2
Owl's Wisdom.MOD            CLASSES:Totemic Demonslayer=2
Resist Energy.MOD            CLASSES:Totemic Demonslayer=2
Silence.MOD               CLASSES:Totemic Demonslayer=2
Speak with Plants.MOD         CLASSES:Totemic Demonslayer=2
Zone of Truth.MOD            CLASSES:Totemic Demonslayer=2

Darkvision.MOD            CLASSES:Totemic Demonslayer=3
Daylight.MOD            CLASSES:Totemic Demonslayer=3
Dispel Magic.MOD            CLASSES:Totemic Demonslayer=3
Good Hope.MOD            CLASSES:Totemic Demonslayer=3
Magic Fang (Greater).MOD      CLASSES:Totemic Demonslayer=3
Magic Weapon (Greater).MOD      CLASSES:Totemic Demonslayer=3
Haste.MOD               CLASSES:Totemic Demonslayer=3
Heroism.MOD               CLASSES:Totemic Demonslayer=3
Magic Circle against Evil.MOD      CLASSES:Totemic Demonslayer=3
Protection from Energy.MOD      CLASSES:Totemic Demonslayer=3
Quench.MOD               CLASSES:Totemic Demonslayer=3
Remove Blindness/Deafness.MOD      CLASSES:Totemic Demonslayer=3
Remove Curse.MOD            CLASSES:Totemic Demonslayer=3
Summon Nature's Ally III.MOD      CLASSES:Totemic Demonslayer=3
Tree Shape.MOD            CLASSES:Totemic Demonslayer=3

Animal Growth.MOD            CLASSES:Totemic Demonslayer=4
Break Enchantment.MOD         CLASSES:Totemic Demonslayer=4
Commune with Nature.MOD         CLASSES:Totemic Demonslayer=4
Dimensional Anchor.MOD         CLASSES:Totemic Demonslayer=4
Dismissal.MOD            CLASSES:Totemic Demonslayer=4
Dispel Evil.MOD            CLASSES:Totemic Demonslayer=4
freedom of movement.MOD         CLASSES:Totemic Demonslayer=4
Neutralize Poison.MOD         CLASSES:Totemic Demonslayer=4
Shout.MOD               CLASSES:Totemic Demonslayer=4
Spell Immunity.MOD         CLASSES:Totemic Demonslayer=4
Summon Nature's Ally IV.MOD      CLASSES:Totemic Demonslayer=4
Tree Stride.MOD            CLASSES:Totemic Demonslayer=4


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Re: 3.5 Totemic Demonslayer

Postby LegacyKing » Wed Jul 18, 2018 12:31 am

LGTM


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Re: 3.5 Totemic Demonslayer

Postby Nylanfs » Thu Jul 19, 2018 1:01 am

?


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