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CHATRILON UNOSH CR 5
XP 1,600
Male human rogue 5 / assassin 1
NE Medium humanoid (human)
Init +6; Senses Perception +8
DEFENSE
AC 17, touch 12, flat-footed 17 (+3 armor, +2 Dex, +2 shield)
hp 40 (6d8+11)
Fort +2, Ref +7, Will +0, +1 Reflex to avoid traps
Defensive Abilities evasion, trap sense +1, uncanny dodge;
OFFENSE
Speed 30 ft.
Melee rapier +1 +7 (1d6+1/18-20)
Ranged masterwork shortbow +6 (1d6/x3)
Special Attacks bleeding attack, death attack (DC 14), poison use, sneak attack 4d6
STATISTICS
Str 11, Dex 14, Con 12, Int 16, Wis 9, Cha 12
Base Atk +3; CMB +3; CMD 15
Feats Improved Initiative, Point-Blank Shot, Shield Proficiency, Weapon Finesse, Weapon Focus (Rapier)
Skills Acrobatics +11 , Bluff +10 , Climb +4 , Craft (Alchemy) +7 , Diplomacy +5 , Disable Device +13 , Disguise +10 , Escape Artist +10 , Intimidate +5 , Knowledge (Local) +8 , Linguistics(Draconic, Giant, Gnome, Goblin, Halfling) +11 , Perception +8 , Perception (Trapfinding) +10 , Sense Motive +8 , Sleight of Hand +11 , Spellcraft +5 , Stealth +11 , Swim +4 , Use Magic Device +5
Languages Common, Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Halfling, Orc
SQ bonus feat, skilled, trapfinding, weapon and armor proficiency, weapon and armor proficiency
Combat Gear scroll (undetectable alignment), potion of cure moderate wounds; Other Gear masterwork studded leather, rapier +1, masterwork shortbow, buckler +1, wand of invisibility
SPECIAL ABILITIES
Bleeding Attack (Ex) You can cause living opponents to bleed when hitting them with a sneak attack.
Bonus Feat Humans select one extra feat at 1st level.
Death Attack If an assassin studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (assassin's choice).
Evasion (Ex) You can avoid damage from many area-effect attacks.
Evasion
Poison Use (Ex) Assassins are trained in the use of poison and cannot accidentally poison themselves when applying poison to a blade.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Sneak Attack
Sneak Attack (Ex) If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. [4d6]
Trapfinding (Ex) You add +2 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.
Trap Sense (Ex) You gain a +1 bonus on Reflex saves made to avoid traps, and a +1 dodge bonus to AC against attacks made by traps.
Uncanny Dodge (Ex) You can react to danger before your senses would normally allow you to do so.
Weapon and Armor Proficiency Assassins are proficient with the crossbow (hand, light, or heavy), dagger (any type), dart, rapier, sap, shortbow (normal and composite), and short sword. Assassins are proficient with light armor but not with shields.
Weapon and Armor Proficiency Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.